What Is This Elder Scrolls Names Generator?
The Elder Scrolls Name Generator creates original names for all ten playable races of The Elder Scrolls series — from the frost-hardened Nords of Skyrim to the moon-touched Khajiit of Elsweyr — each with the specific linguistic and cultural naming conventions established across 30 years of Bethesda's world-building.
Every name is original. The generator draws on the deeply developed naming conventions of each TES race: the hard Nordic consonants, the flowing Altmeri vowels, the compound Argonian root-name system, the Khajiit's suffix-based names — to produce names that any TES player will immediately recognise as authentic.
How to Use This Generator
- Click the Generate Names button at the top of the page.
- Choose a race: Nord, Imperial, Dunmer, Altmer, Argonian, Khajiit, Orc, Redguard, Bosmer, or Breton.
- Select a gender: Male, Female, or Any.
- Browse the results — Dunmer names include house affiliations; Khajiit names include moon-phase prefix notes.
- Click Generate again for a fresh batch.
How Elder Scrolls Are Named
Each TES race has distinct naming conventions: Nords: Old Norse inspired — Bjorn, Ulfric, Sigrid, Astrid, hard consonants. Imperials: Roman Latin — Cassius, Valerius, Livia, Quintus. Dunmer (Dark Elf): compound names — Neloth, Morvayn, Alor; clan surnames — Redoran, Indoril, Hlaalu, Telvanni. Altmer (High Elf): long, elegant — Ancano, Ondolemar, Faralda. Bosmer (Wood Elf): naturalistic — Faendal, Niruin. Argonian: 'root name' system — events/things at birth: Walks-in-Ash, Eyes-Like-Stars. Khajiit: suffix/prefix based on moon phase — Ra'zhinda, Do'Khajiit, Ko'Rhasa.
Nord & Imperial Names
| Name | Notes |
|---|---|
| Ulfgar Ironmantle | Nord male — holds a position with Companions, reluctantly |
| Sigrid Stone-Tongue | Nord female — skald, knows every mead hall saga |
| Bjorn the Witless | Nord male — the title is ironic — actually a tactician |
| Astrid Coldwater | Nord female — former Dark Brotherhood, left when it got complicated |
| Cassius Verenus | Imperial male — Legion officer, three tours in Skyrim |
| Livia Marcella | Imperial female — East Empire Company factor, ambitious |
| Quintus Navale | Imperial male — alchemist in Windhelm, knows everyone's business |
| Faustia Corvo | Imperial female — Penitus Oculatus agent, watching someone |
Dunmer & Altmer Names
| Name | Notes |
|---|---|
| Nelith Telvanni | Dunmer male — minor Telvanni wizard, enormous ego |
| Morvayn Redoran | Dunmer male — Redoran guard, follows the code strictly |
| Alorith Indoril | Dunmer female — Tribunal temple remnant |
| Veloth Hlaalu | Dunmer male — Hlaalu merchant, very pragmatic about morality |
| Ancalindë | Altmer female — Mages Guild researcher, condescending |
| Ondorath | Altmer male — Thalmor Justiciars handler, efficient |
| Faralindë | Altmer female — left the Thalmor, now cautiously free |
| Calarion | Altmer male — enchanter, interested in Dwemer artifacts |
Argonian & Khajiit Names
| Name | Notes |
|---|---|
| Walks-in-Ash | Argonian male — born during the Red Year, carries its weight |
| Eyes-Like-Stars | Argonian female — Shadowscale, assassin of the Hist |
| Swims-in-Deep-Water | Argonian male — Hist-speaker, hears what rivers know |
| Speaks-to-Stones | Argonian female — scholar of Dwemer ruins, too curious |
| Ra'zhirra | Khajiit male — Ra' prefix: adult male — caravan trader |
| Do'Shari | Khajiit female — Do' prefix: prowler, stealthy |
| Ko'Jhara | Khajiit female — Ko' prefix: young — new to the caravan |
| Dro'Vashari | Khajiit male — Dro' prefix: grandpa — elder of the caravan |
History & Background
The Elder Scrolls series began with Arena (1994) and has expanded through Daggerfall (1996), Morrowind (2002), Oblivion (2006), Skyrim (2011), and The Elder Scrolls Online (2014). Bethesda's world-building team has spent 30 years developing the lore of Tamriel, including incredibly detailed naming conventions for each of the ten main races. The naming systems draw from real-world linguistic traditions (Nordic names from Old Norse, Imperial names from Latin, Argonian root-names from a nature-based animist culture) and from invented linguistic patterns (Khajiit's moon-phase suffix system, Dunmer's Velothi-era compound names). The richness of these naming conventions is a significant reason why the TES community creates such sophisticated fan fiction.
TES Race Pronunciation Guide
- Dunmer — 'DUN-mer' (Dark Elves — Dunmeri = their adjective form)
- Altmer — 'ALT-mer' (High Elves — alt = high in Aldmeri)
- Khajiit — 'kah-JEET' (two syllables, stress on second)
- Argonian — 'ar-GOH-nee-an' (their own name for themselves is Saxhleel)
- Bosmer — 'BOZ-mer' (Wood Elves — from Bosmeri)
- Hist — the collective consciousness of the Argonian trees — central to Argonian naming and culture
Frequently Asked Questions
What kind of names does this Elder Scrolls Name Generator create?
The generator creates original TES names for all ten races — Nords, Imperials, Dunmer, Altmer, Bosmer, Argonians, Khajiit, Orcs, Redguards, and Bretons — with the specific linguistic conventions of each race.
How does the Khajiit moon-phase naming system work?
Khajiit names carry a prefix that indicates their moon-phase at birth: Do' (prowler), Ko' (young), Ra' (adult male), Sar' (young female), Jo' (male scholar), Dar' (thief), Dro' (grandparent), M' (child), S' (warrior female), Ri' (chieftain). The suffix is a personal name element. So Ra'zhirra = 'adult male + zhirra'. This system is one of the most detailed naming systems in any RPG setting.
How are Argonian root-names chosen?
Argonian root-names are given by the Hist — the collective consciousness of the sacred trees — and reflect events or observations at the time of birth or naming. They always follow the [verb/adjective]-[preposition]-[noun] pattern: Walks-in-Ash (born during the Red Year), Eyes-Like-Stars (born under a clear sky), Swims-in-Deep-Water (born near the Hist's deepest root). The names are in Tamrielic (Common) — the original Jel language names are untranslatable.
Can I use generated names for TES fan fiction or mods?
Yes. Generated names are original and follow Bethesda's established naming patterns. Fan works and mods are part of TES's vibrant community.